[Metroidvania Project] Adding an Inventory system part 1

Work In Progress / 09 February 2020

Over this past week, I have been working on an inventory system for my Metroidvania project. The process has been quite A crazy ride but I have been working on it and improving it every chance I have had. A few unity crashes have slowed me down, but I'm still going strong. 


Base Inventory Design


Every time I build something for my game I try to make it as scalable as possible. I don't like making software that works "well" and software that is held together by band-aids. I'm still learning so my code will always be kinda spaghetti, but I try not to use that as an excuse. This reason is why I have not finished the inventory system yet, but I thought I'd share what I have so far.


Inventory with an object in it 

(This currently warps the icons and will be fixed later)



Also today I mapped out my goals and tasks for the inventory system and was able to tackle 2 of the core task I needed for the inventory. I'm currently testing out a new way to work on individual problems and tackle challenges by using a simple algorithm to map out my tasks and then do them. This is my first time doing it but I seriously recommend it if you're trying to be more productive on your projects.


Customized google sheets to do list template



I also use HacknPlan



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[Metroidvania Project] Larch Enemy (WIP)

General / 30 January 2020

I've recently been working on a demo build of my game so I made the first common enemy in the game.

Larches are a spider/leech-like enemy that can crawl on the ground, wall, and ceiling and will leap at its prey to attack. They usually appear in groups and hide in dark areas on the map. They sit in the dark and wait for their prey, so they can attack when they least expect it. They attack in this manner because, while they're fast and agile, they lack strength and can not take unnecessary hits.

Inside of the game these enemies spawn in dark areas and will be extremely common. Think Mario bros goombas but deadlier. By themselves, they don't do much, but they become a worthy opponent when they attack in a group.


Larches Idle animation concept (WIP)


Larches walking animation concept (WIP)


I plan on creating death, attack, hurt animation very soon. I will post those when they're completed.

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