[Metroidvania Project] Main Character Animations

Work In Progress / 06 March 2020

I spent the last few days working hard on the animation for the main character of my game. Its been a long process but I've finally started to understand animation fundamentals and basics enough to create this character run cycle. I've always had a pretty good understanding of animation but putting all of that knowledge into practice is a different story. Its almost like how most people can tell when CGI looks bad, but can actually make good CGI, nor do they know what makes it look good, to begin with.


With that said it has been a fun process to create this and improve with animations, and I can't wait to learn even more about animation :)



This is the most recent version of the animation. I changed the highlights on the hair and toned down the ones on the arms.



This is the first version of the animation (OMG 😂😅)


This is the second version of the animation and you can see the improvement slowly
 
This is the third version of the animation. This is where it started to look more polished and smooth.

 

 


I'm not finished with the animation yet, but I wanted to share the progress I was making. I plan to add the gun holster the character has and add a little bit more motion to the head because right now it looks stiff. I think animating the ponytail will do the trick. If you're reading this... Thanks for reading this far and I appreciate that you took the time to read it all. 


Check back later for more updates on the animation and the game in general. Thanks for reading :)


-Howard

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[Metroidvania Project] Adding an Inventory system part 1

Work In Progress / 09 February 2020

Over this past week, I have been working on an inventory system for my Metroidvania project. The process has been quite A crazy ride but I have been working on it and improving it every chance I have had. A few unity crashes have slowed me down, but I'm still going strong. 


Base Inventory Design


Every time I build something for my game I try to make it as scalable as possible. I don't like making software that works "well" and software that is held together by band-aids. I'm still learning so my code will always be kinda spaghetti, but I try not to use that as an excuse. This reason is why I have not finished the inventory system yet, but I thought I'd share what I have so far.


Inventory with an object in it 

(This currently warps the icons and will be fixed later)



Also today I mapped out my goals and tasks for the inventory system and was able to tackle 2 of the core task I needed for the inventory. I'm currently testing out a new way to work on individual problems and tackle challenges by using a simple algorithm to map out my tasks and then do them. This is my first time doing it but I seriously recommend it if you're trying to be more productive on your projects.


Customized google sheets to do list template



I also use HacknPlan



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