I spent the last few days working hard on the animation for the main character of my game. Its been a long process but I've finally started to understand animation fundamentals and basics enough to create this character run cycle. I've always had a pretty good understanding of animation but putting all of that knowledge into practice is a different story. Its almost like how most people can tell when CGI looks bad, but can actually make good CGI, nor do they know what makes it look good, to begin with.
With that said it has been a fun process to create this and improve with animations, and I can't wait to learn even more about animation :)
This is the most recent version of the animation. I changed the highlights on the hair and toned down the ones on the arms.
This is the first version of the animation (OMG 😂😅)
I'm not finished with the animation yet, but I wanted to share the progress I was making. I plan to add the gun holster the character has and add a little bit more motion to the head because right now it looks stiff. I think animating the ponytail will do the trick. If you're reading this... Thanks for reading this far and I appreciate that you took the time to read it all.Â
Check back later for more updates on the animation and the game in general. Thanks for reading :)
-Howard








